![]() On 21 August 2013, it was announced that the game had gone into production. The game was scheduled for release in 2014-2015. ![]() In November 2012, Microïds revealed that Sokal had officially signed a contract with Anuman to write the story of Syberia 3, the development had started and the game will be overseen by Elliot Grassiano, the original founder of Microïds. In an interview given in February 2011, Sokal revealed that work on the game had not started due to a lack of funding. Microïds had also asked that fans of Syberia send them emails of support for the game. On 17 April 2010, another press release was issued, explaining that the Windows version will be released, but the PlayStation 3 version may not, due to problems with Sony. ![]() The company had stated that the game would miss its original June 2010 release date because negotiations with Benoît Sokal were under way and Microïds was then acquired by Anuman. On 1 April 2009, Microïds announced that Syberia 3 was being developed and aimed to be released on PlayStation 3 and Windows in June 2010 as a real-time 3D game. Determined to escape their common enemies, she decides to help the nomads fulfill their odd ancestral tradition, as they accompany their snow ostriches on their seasonal migration. It is the third entry of the Syberia series and follows the adventures of American lawyer Kate Walker as she travels to various locations in the former Soviet Union.Īfter abandoning the island of Syberia, Kate Walker finds herself adrift on a makeshift boat, rescued by the Youkol people. Thankfully, the game autosaves at an astonishing pace, every single time you transition from a screen to the next, therefore you never lose progress even when you’re forced to restart the game.Syberia 3 is a graphic adventure video game developed by Microïds and published by Anuman for macOS, PlayStation 4, Windows, Xbox One, and Nintendo Switch. Syberia also features a handful of glitches, most notably being stuck in a wall without being able to move. Running makes your character much harder to control sharpening her turns, making her crash everywhere given the game’s archaic collision detection, and making her stop like a handbrake whenever there’s a screen transition (and trust me, there are many of them), which is more of an annoying hindrance than a complete technical issue. Given the size of all the maps, you’ll constantly find yourself using the ZR button to make your character run from A to B. The touch interface is also pretty serviceable. Your main character moves well enough when walking at a moderate pace and item management is trouble-free as well, accessible by touching a button. The controls aren’t terrible per se – they’re actually decent enough, all things considered. The other problems lie in the gameplay and some occasional glitches. You don’t expect a lawyer to invade an abandoned house, do you? This is the biggest problem with polygonal games: unlike sprite-based visuals, their graphics don’t age that well. Besides the resolution, nothing else changed visually, which is a shame. They stand out way too much from the scenery, given the increased resolution and the fact we don’t use CRT screens anymore. Fast forward to 2017, and we have grainy backgrounds coupled with some muddied cutscenes and rudimentary polygonal characters. ![]() Pre-rendered backgrounds coupled with some impressive (for 2002, let me remind you) FMV cutscenes, and some polygonal characters. Time wasn’t kind enough to Syberia, as it did nothing but highlight some of the flaws it had back in the day, as well as some issues caused by time itself.įor starters, we have to talk about how Syberia looks. We’re not in 2002 anymore, we’re nearing the end of 2017. Unfortunately, that’s where the problem lies. The Switch version has it all: the original voice acting, the original soundtrack, all puzzles set where they should be, it’s the absolute same experience from 2002. In some ways, that’s good: the DS version, for example, was lambasted for having muddy graphics, a poor interface, and removed spoken dialogue. The first thing I have to say about the Switch version of Syberia is that it is identical to the original in every conceivable way. What kind of company has a graveyard inside its factory?
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